More on the New Conditions
Slowed – New
· Limited Movement requires an extra foot of movement for every foot you move. In other words – half movement.
· Attacks against the creature have Advantage.
· Dexterity saves and at Disadvantage.
· Interesting that it does not incorporate the Slow spell (-2 penalty to AC, Dex saves and cannot use reactions).
· Interested to see implementation
Tremorsense – Clarified but not buffed/nerfed.
· Tremorsense used to not allow the detection of flying or incorporeal creatures. Now its changed to “creature or objects in the air.” Flying and incorporeal are removed.
· Also it is changed that Tremorsense is not a form of sight.
· Seems to clarify.
Unarmed Strike/Grappled Condition – Buff/Nerf/Too Early
to Tell!
· Unarmed Strike was a Proficient, bludgeoning hit equal to 1 plus Strength modifier.
· The new rule is a Proficient, bludgeoning hit equal to 1 plus Strength modifier.
· What is new is that on a hit the creature has a choice of Damage, Grapple, or Shove.
· Grapple was an Attack without a To Hit roll where a Strength (Athletics) roll is contested by the target’s Strength (Athletics) or Dexterity (Acrobatics).
· Now it is “automatic” Grappled if the target is hit as long as the target is not more than One Size larger and you have a free hand.
· So, a Strength 3 Gnome can grapple a Strength 20 Orc by hitting it.
· So lets turn to the Grapple rule.
· It was that a target was speed 0, the condition ends if the grappler is incapacitated, and it is removed if something removes the grappled creature from the reach of the grappler/grappling effect.
· Now speed is 0 (same).
· A Grappled creature has Disadvantage on attack rolls against any target except the grappler (new). This actually encourages grappling – use that free hand to cause disadvantage on all attacks is not to be taken lightly.
· A grappler may drag or carry a grappled creature. Same.
· A grappler now is subject to the Slowed Condition. At first I thought this was a big nerf. However it says "while moving." So that condition only applies while the grappler is moving. It used to slow speed by half – now Dexterity saves are at Disadvantage and…
· Escaping a grapple used to require an action to escape. This is much better as it is now a check at the end of the grappled person's turn and does not require an Action.
· Back to the Unarmed Strike – so the Grapple escape is DC 8 + Strength bonus + Proficiency. It used to be a contested roll of Strength (Athletics) versus Str (Athletics) or Dex (Acrobatics). So Dexterity is now out on an escape and it’s a Strength bonus.
· So my glib gnome remark above notwithstanding – it looks like that Gnome is not going to hang on for more than its turn when the Orc rolls (anything but a 1).
· Shove used to be an attack that used be a contested roll of Strength (Athletics) versus Str (Athletics) or Dex (Acrobatics). The result was either knocking a target prone or shoving it 5 feet away. Now it requires a To Hit roll and then a selection of knocking prone or shoving it 5 feet away.
· Interestingly the rule no longer mentions that being Incapacitated is an automatic success.
· This one needs some playtesting.
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