Saturday, August 20, 2022

One DnD - Rules Glossary - Part II

 More on the New Conditions

Slowed – New

·       New condition.
·         Limited Movement requires an extra foot of movement for every foot you move. In other words – half movement.
·         Attacks against the creature have Advantage.
·         Dexterity saves and at Disadvantage.
·         Interesting that it does not incorporate the Slow spell (-2 penalty to AC, Dex saves and cannot use reactions).
·         Interested to see implementation

Tremorsense – Clarified but not buffed/nerfed.

·         Tremorsense was a creature can detect the origin of something in contact with the same ground or substance. This is the same except its changed from “ground” to “surface (such as the ground, wall or ceiling) and  “substance” to “liquid.”
·         Tremorsense used to not allow the detection of flying or incorporeal creatures. Now its changed to “creature or objects in the air.” Flying and incorporeal are removed.
·         Also it is changed that Tremorsense is not a form of sight.
·         Seems to clarify.

Unarmed Strike/Grappled Condition – Buff/Nerf/Too Early to Tell!

·         This is a big change.
·         Unarmed Strike was a  Proficient, bludgeoning hit equal to 1 plus Strength modifier.
·         The new rule is a Proficient, bludgeoning hit equal to 1 plus Strength modifier.
·         What is new is that on a hit the creature has a choice of Damage, Grapple, or Shove.
·         Grapple was an Attack without a To Hit roll where a Strength (Athletics) roll is contested by the target’s Strength (Athletics) or Dexterity (Acrobatics).
·         Now it is “automatic” Grappled if the target is hit as long as the target is not more than One Size larger and you have a free hand.
·         So, a Strength 3 Gnome can grapple a Strength 20 Orc by hitting it.
·         So lets turn to the Grapple rule.
·         It was that a target was speed 0, the condition ends if the grappler is incapacitated, and it is removed if something removes the grappled creature from the reach of the grappler/grappling effect.
·         Now speed is 0 (same).
·         A Grappled creature has Disadvantage on attack rolls against any target except the grappler (new). This actually encourages grappling – use that free hand to cause disadvantage on all attacks is not to be taken lightly.
·         A grappler may drag or carry a grappled creature. Same.
·         A grappler now is subject to the Slowed Condition. At first I thought this was a big nerf. However it says "while moving." So that condition only applies while the grappler is moving. It used to slow speed by half – now Dexterity saves are at Disadvantage and…

·         Escaping a grapple used to require an action to escape. This is much better as it is now a check at the end of the grappled person's turn and does not require an Action.
·         Back to the Unarmed Strike – so the Grapple escape is DC 8 + Strength bonus + Proficiency. It used to be a contested roll of Strength (Athletics) versus Str (Athletics) or Dex (Acrobatics). So Dexterity is now out on an escape and it’s a Strength bonus.
·         So my glib gnome remark above notwithstanding – it looks like that Gnome is not going to hang on for more than its turn when the Orc rolls (anything but a 1).
·         Shove used to be an attack that used be a contested roll of Strength (Athletics) versus Str (Athletics) or Dex (Acrobatics). The result was either knocking a target prone or shoving it 5 feet away. Now it requires  a To Hit roll and then a selection of knocking prone or shoving it 5 feet away.
·         Interestingly the rule no longer mentions that being Incapacitated is an automatic success.
·         This one needs some playtesting.

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