Backgrounds – Variety is the Spice.
Everyone gets the same:
·
+2/+1 to ability scores.
·
Add two proficient skills.
·
Add a tool proficiency.
·
Select one Standard and one Rare
language.
·
Select a Feat.
·
Have fun with 50 gp.
The big move here is the Feat. Personally, I love the flexibility
and the inventiveness the backgrounds bring to the table.
However, think on this – a Human could have four
proficient skills, add two more from the background (for six out of 18 – so a
third of the skills the human is proficient), and get a feat.
Feats.
Love them. Hate them. Totally unbalance them. Feats are
going to be strongly back. Homebrew Feats and third party feats are going to
make this crazy. For now, lets look at the “new” feats.
Alert – Ruling: Nerfed
·
Alert was +5 to Initiative. Now it
is Proficiency Bonus. Must wait until level 13 to get the old bonus. Nerf.
·
Removed cannot be surprised or
advantage for hidden attackers. NERF.
·
May swap Initiative with a willing
ally. Ok.
Crafter – Ruling: New
·
Gain Tool Proficiency with three
different Artisan Tools.
·
Automatic 20% discount on nonmagical
items. Goblin from Warcraft what?
·
Faster Crafting – reduce crafting
time by 20 percent. Ok.
Healer – Ruling: Buffed.
·
Battle Medic allows an Action within
5 feet for a creature to use its own Hit Dice plus your Proficiency Bonus. Was
1d6+4 plus the number of the creatures Hit Dice. So Paladin level 3 from a
level 3 compatriot with this Feat would get 1d10+3+2 (10). Previously the paladin
received 1d6+4+3 (10). At level 10 the paladin from a level 10 compatriot would
receive 1d10+10+4 (19) instead of 1d6+4+4 (10), so a buff at higher levels.
·
Healing Rerolls – allows a reroll of
any 1 when casting a spell that adds hit points or the Battle Medic benefit.
·
Removes the addition of 1 hp when stabilizing.
However, the Battle Medic would override.
Lucky – Ruling: Buffed.
·
Luck Points increased from 3 to Proficiency
Bonus. Buff.
·
Advantage – limited to on a d20 Test.
Same.
·
Disadvantage – May impose a disadvantage
on an attack against you. Previously would allow you to roll the die. Also
removes the notation on the usage of more than one luck point (fun at halfling get
togethers).
Magic Initiate – Ruling: No material change.
·
Two cantrips. Same
·
Add one first level spell. Reworked language
for a similar effect.
Musician – New and Strong
·
Gain Tool Proficiency with three
Musical Instruments.
·
After a Short or Long Rest may play
a song to give Inspiration to a number of allies up to Proficiency Bonus.
(Raining Blood anyone?).
Savage Attacker – Ruling: No material change.
·
Reworked language for the same
effect.
Skilled – Ruling: Mild nerf.
·
Changed to limit to Skills in which a
character lacks Proficiency.
Tavern Brawler – Ruling: Buffed.
·
Does not increase Strength or
Constitution.
·
Enhanced Unarmed Strike modified to
the new version of Unarmed Strike. Still grants a 1d4 for damage.
·
Damage Rerolls – new and allows a
re-roll of 1. Buff.
·
Shove – allows a Shove on top of
damage. Buff.
·
Furniture as Weapons – Jackie Chan
is proud. Specifies Club and Greatclub instead of an improvised weapon.
Tough – Ruling: No material change.
·
Reworked language for the same
effect.
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